Can I load third party DLL in Runtime engine Plugin?

// Fill out your copyright notice in the Description page of Project Settings.

#include “IMyPlugin2.h”
#include “myplugin.h”

#define LOCTEXT_NAMESPACE “FMyPlugin2Module”

class FMyPlugin2Module : public IMyPlugin2
{
public:

/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;

};

IMPLEMENT_MODULE(FMyPlugin2Module, MyPlugin2)

void FMyPlugin2Module::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
openDLL();
}

void FMyPlugin2Module::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.

}

#undef LOCTEXT_NAMESPACE