Can I link 2 vectors so that moving the first one with the 3d widget can move the second by the same amount, but moving the second one has no effect on the first?

I’m creating a blueprint for an elevator. I’m using 2 vectors with visible 3d widgets to define the corners of a trigger volume for each trigger. This works great for being able to precisely define the volume, but it can also be cumbersome for just moving the entire volume.

Is there an option to link 2 vectors so that moving the first one with the 3d widget also moves the second one by the same amount, but moving the second one has no effect on the first one?

The solution I came up with was to make a separate blueprint called trigger. The trigger would remotely be used for anything needing to be triggered. I made it so that one corner of the trigger is bound to the origin and the other is bound to a vector. This means you can move the whole blueprint and then resize it as needed.