Variables should be sitting in structs, structs should be sitting in arrays, perhaps those arrays could be nested in some other arrays/maps. The save game could hold a bunch of nested arrays. Don’t go too deep with the hierarchy.
Variables should be sitting in structs, structs should be sitting in arrays, perhaps those arrays could be nested in some other arrays/maps. The save game could hold a bunch of nested arrays. Don’t go too deep with the hierarchy.