Can I invert gravity for only one player in UEFN?

In UE, the player can be rotated and the IsFlying boolean can be switched, would UEFN allow for any such hacks? Ref: How to walk on ceiling? - #2 by anonymous_user_a2509f6c

I’m not sure whether UEFN would allow so many rules being bent. Let alone allow characters and vehicles run upside down or while in a “free fall” state.

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