Is there a way to import Vector curves from 3d apps, in my case 3ds max, into UE4?
If not is there a way to save this data from an imported FBX animation file from somewhere inside UE to be re-usable in timeline in BP?
Is there a way to import Vector curves from 3d apps, in my case 3ds max, into UE4?
If not is there a way to save this data from an imported FBX animation file from somewhere inside UE to be re-usable in timeline in BP?
Apparently not, We ended up creating our long workaround through Maxscript.