Can I import static mesh as BSP\Geometry from Blender to edit faces and vertices?

Hello all,

I’ve been modelling some fairly basic objects in Blender to import into UE4. I’ve found some walkthroughs, and I’ve been successful importing them as static meshes. However, I am curious if it possible to import objects from Blender as geometry, so that the faces, vertices, and edges can still be edited while in UE4. Is this a possibility?

Thanks for your time.

Hi Bnisbet,

This is not possible. BSP/Geometry and Static Meshes are two different systems and assets within UE4.

There is no way to edit vertices on your imported Static Mesh. This would all need to be done within Blender.

If you have any other questions feel free to ask!

Tim