hello. I’m working on a way to bring ML Deformer data into Maya. Is it possible to bring the data learned in Unreal to Maya? If possible, please tell me how. thank you
Unfortunately the data is very specific to the morph target and inference system in Unreal, so it is not possible to bring the learned data into Maya. If you are familiar with machine learning, unreal development, and maya plugin development you could create a new UE ML deformer plugin that exports an onnx file with the learned information after the training step, but you will need to make sure the vertex numbering is maintained to make use of the model.