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Can i import FBX meshes at runtime?

Hey guys,

I have already seeked help with the UE4 community but couldn’t really find a definitive answer on this issue. Hoping someone can help me.

I am working on this UE4 project that involves using several different FBX meshes that would be added over time in a packaged application. Ideally, i would like to import FBX files into the application when it starts running and then use them at runtime, but I’m not sure that’s even possible.

So my question is: Can i import FBX meshes at runtime? And if not, what’s the closest i can get to that?

Also if you don’t know the anser but have a better suggestion as to where to look for you, please let me know :wink:

Thanks!

The engine doesn’t include that function during gameplay, only within the editor.