I’d like to use the meshes/animations from skyrim, import them in 3dsmax2010 then export them for use in UE4. I’m importing the skeleton and whatnot in 3dsmax using the niftool plugin, and converting the animations from their normal .hkx format to .kf for import into 3dsmax.
This is mostly from tutorials that I’ve seen on youtube but they were focused on skyrim, and nothing else. So what I’d like to know is, if it will actually work, and if it’s worth going through all the trouble. I know that I can export the files from 3dsmax to .fbx for use with UE4, but will it also export the animations and meshes with it correctly for use in UE4 ? what I basically want is for the generic animations(running/walking/jumping) to import correctly into UE4 but at the same time I also want to get the exact same character that I play with in Skyrim into UE4, and by this I mean my character how it looks in-game. (skin color/face/body etc)
PS: I’ve only started using 3dsmax/UE4 a couple of days ago, so I don’t really know a ■■■■ at the moment, but I’m more than willing to learn.
PPS: Can the same technique be used for UDK 3 ?
Any help would be appreciated.