Can I hook a Save Level Event on UE?

I wanna make a external data for each level, but at this point. I have to export it manually.
Is there any way to hook a save level event from Unreal Engine so I can make it automatically?

I’ve found a action set which named FLevelEditorCommands::Save(~~~) seriese.
But It’s linked on the FLevelEditorActionCallbacks::Save which is actually save the level.

I don’t know is it ok or possible to make the action redirected or injecting some of my custom code.
Any idea?

Hi, Sorry for upping an old topic but have you found any solution for this?

I think I stumbled upon the feature I was looking for by chance. It seems like using the FOnPostSaveWorld or FOnPreSaveWorld delegate events included in FEditorDelegates might do the trick. I haven’t actually used it yet; I found it while searching for something else, but I remembered asking this question, so I came back to answer it.