Is that impossible?
What modes could you mean?
referring to having multiple editor modes active at the same time, like having both the Landscape and Blueprint editing modes open. It would be really useful for workflows that require constant switching between different tasks.
Has anyone found a workaround for this, or is it just not supported in Unreal Engine?
You can switch between them instantaneously with shift+#
. Wouldn’t that be super confusing, though - as modes share some shortcuts? You could request a feature:
But I would not hold my breath… I believe this is already working as-designed.
I have created and use several custom Ed modes. It would be nice to be able to work with multiple Ed modes active at the same time.
You’ve created your own editor modes?
Yes, I’m using it to make it easier to manage instances of objects I’ve created.