Hi, everyone, sorry for the noob question, I’m about to import my first character in UE4, and I was wondering if it should be only a single mesh, or can I import different meshes(so having eyes and hair separated from the body) and then put the single elements together in a character blueprint in UE4 and having them share the same skeleton, considering that the elements will have their own respective skin modifier(I’m using 3ds Max).
I’ve already tested this without skeleton(since I still have to rig the character) and it works nicely, but I don’t know if it would work with a skeleton as well.
Thanks in advance for the help.
Sure use Multiple Skeletal Mesh Components on your Character. You probaly want to use “Set Master Pose Component” or they will Calculate and Animate their own Skeleton. That way they read out from the Master. Saves you a lot off Performance. Using Multiple Components will result in additional Drawcalls thats something to keep in mind.
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Thank you really much for your answer, so I suppose it would be better for the engine if I export everything as a single skeletal mesh.
Depends but usually I say if its not a Bottleneck no need to Optimise. Sometimes you require it for switching gears and stuff
Ok, then I’ll keep the meshes separated, at least it will be easier to skin everything, thanks a lot for your reply.