Hey everyone!
I have a question about grooms and more specifically about grooms and materials.
In the documentation it mentions that grooms are expected to replace hairworks, the thing is I’m trying replicate hairworks by having a relatively low amount of strands then mapping some simple hair textures to them, this works all right but I hit a wall when it comes to the alpha, since it seems even when I change my material blend mode to masked and plug something in the opacity mask the grooms do not show any transparency even though if I apply the same material to a normal mesh then the transparency does show
So my question is if this is intended or am I missing something?