Can I have a skeletal mesh play 2 animations at the same time?

Hey hey again, well as I said I tested this with my custom character and animations and it does work, you have to make sure your character blueprint is using the correct animationBlueprint, so recheck that, if it does you should see the animation play in the Character blueprint too. Next make sure you entered correct bone names, you can also copy the name from editor, I would also suggest you make the foot animation for base animation, and blend in the head animation, meaning you need to enter neck bone name into the blend per bone node, and that should do the trick. I didn’t change any of values for Blend Weights, it works right away as I did that like in the screenshot above.
If in doubt you can always go back to watch the tutorials (links above).

What I find nice about this method is that you could actually have several states set up like that, and could just switch from one to another.