Can I handle events when creative props are destroyed?

I would like to implement a unique process when a prop is hit or destroyed.
Can I handle events when creative props are destroyed?

I am also interested in this.

I haven’t tried it myself, but you could potentially check with the IsValid() function associated to every creative prop. Alternatively, you could use a prop manipulator device which has a subscribable DestroyedEvent attribute

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Thanks 1-UPProtocol.
I think custom prop can NOT use prop manipulator device.
So I will test IsValid loop.

They can but they need to be attached/associated at runtime (game start)
You cannot move or spawn a prop into a manipulator zone after the games started and have it pickup the effects of the manipulator

Thanks !
Can I attach custom prop to maniuplator device from Verse? I could not found API.

Currently it’s more of a Creative native feature so you simply place the manipulator device in the same location as the prop and it uses the overlap event to bind at runtime.
You can physically attach the prop manipulator to the prop as well in the outliner:

There are some requirements having to do with visability/meshes that I don’t fully understand, so if you can’t get it to attach this way ensure its visable, has a static mesh components set to movable. (At least I think :sweat_smile:)

Thank you ! I will try.

I’m pretty sure they work, I used prop manipulators for a fnaf map I was making and they seem to work. The one thing you need to ensure is that your custom prop has collision set, otherwise it won’t work

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