Can I give up on learning C++ now that the Blueprint to C++ cooking feature is production-ready in UE4.15

Here are a few things my game does that I couldn’t use blueprints for:

I override AGameMode::InitNewPlayer to pull command line parameters into UE4.

I added a Custom Movement Mode for climbing that queues up moves into UE4’s predictive movement system (super important for smooth network play and also enables the network replay functionality).

I added an expression parser to turn a math formula from a string into an expression that can be evaluated.

There have been other things in the past where I had to use C++, but then later those functions were added to blueprints, such as showing or hiding the mouse cursor and stopping an AI tree.