Can I get some quick debugging help? Does Save Game Exist.

I’ve been going through the Blueprint Multiplayer Tutorial for Steam, I’m on part 9 the options menu and I’m trying to get the Main menu load when there is a save game present. For some reason Does Save Game Exist is not returning true when I want it to load the Main Menu. I made a short video here

Any help is much appreciated! Thanks!

Bump, Should I add more detail? Am I not clear? Oh well, i’ll be sifting through my blueprints and trying things.

BAHHH hahahaha! Found the issue, The default value of the String variable hooked into Does Save Game Exist was missing a letter. It was set to PlayerSettingSave as opposed to PlayerSettingsSave. xD