Can I get examples of how to use AttributeSet Pins in the Custom HLSL nodes of PCG?

I’m trying to make a basic for loop or lerp function (tried both, it’s currently on for loop because I tried it second) in order to create points along a line. I set the Num Elements to an absurd number because I’m just testing to see if I can make the number of points be different from the Num Elements.

At any rate, I’ve been at this for the past 3 days and I’m done bashing my head against the keyboard. I know this is a more basic question, but I couldn’t find any good tutorials or reference material specifically on using pins inside of PCG for Custom HLSL.

My goal is to make general purpose Compute Shaders since a lot of the things I’m doing gets into the 12 million+ iterations range.