Hi I am making an AI enemy for my game and due to issues with the capsule component collisons I decided to use a normal Pawn. I was wondering if there is a way to get the character movement component on to the Pawn or atleast emulate it so that my AI doesn’t just snap to the direction he is looking?
So I decided to go with the Character Class instead with inversely scaling the capsule and the skeletal mesh to combat the collision issue. However does anyone have a better way to make it so that the capsule wont collide with my projectile?
Hey Tnice!
To make it so that projectiles won’t collide with your AI
- Make the CapsuleComponent collision Custom
- Then set its collision type to something like Vehicle, Destructible Mesh or create your own.
- Then make the projectile collision ignore the ^^ channel.
Hope this helps, cheers!
Hey Newest,
Thank you for your response. it worked when i made a new character but not with the original one which is weird but I have it working now.