Can I get bone transforms from within the AnimBP

Hi y’all!

The image is pretty self explanatory, but in case it isn’t visible for you, I want to get a the component transforms of a bone without having to get it from my actor’s BP. Is there any way to do that?

Thanks!

There are nodes in AnimBP that allows you to get the data from a bone and use for another bone ( copy bone, apply percentage of rotation and so on ), but if you need to access the joint transform and be able to tweak them or use in a specific way, Control Rig might be the way to go.