I am new to Blueprint and Unreal as a whole (as you can probably tell from my question…!)
I am trying to make tools for our artists using an Editor Utility Widget Blueprint.
The kind of stuff I am trying to do is to create folder structures, figure out if this or that folder exists, if not, create it, check if a folder is empty, if it has sub folders, and so on.
I’m actually already able to achieve a lot of that but so far, I am only able to reference a folder by path (string) and I haven’t figured out if I can get an object reference to a folder as you would in code.
I am also suspecting that my framing of what Blueprint can do and how it works might not be in the right place right now so apologies if my question doesn’t make much sense.