I can’t seem to wrap my head around what I am doing wrong here…
I want my blueprint_pickup class to be able to store reference to a blueprint_WeaponActor.
In my pickup class I have this variable.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “Weapon”)
but have come to realise upon after compiling that in order for the blueprint_WeaponActor to be able to stored in my blueprint_pickup object, I need to place the blueprint_WeaponActor into my level?
now if I change AAWeapon* WeaponToPick variable to UClass* WeaponToPick,
I can now, choosing from a heeeeeap of options, can find blueprint_weapons in the list and set them to WeaponToPick variable…
Any help would be muchingly appreciated.