I’m kind of confused on what classes or object are being utilized when I start an empty level.
My question is what are you actually controlling when you start a new C++ project with the basic code. I’ve tried creating a new APlayerController class but I could not get the same movements are the starter content project.
How I was able to move in X,Y,Z plane but I could not manipulate the Pitch, Yaw, Roll. I thought it was the camera I was controller but I was wrong.
so what am I actually controlling when I spectate the level without a pawn before I attach to a pawn.
Hope I made sense, please help.