Can I get 1080p Fullsceen-Windowed on 4K Monitor?

For prototyping and beta, I’m setting the resolution via Execute Console Command for 1080p at fullscreen. . . This works good on my 4K monitor, providing 1080p on my 4K. But, if I window the hard-coded resolution as well, I default to 4K resolution on my 4K monitor, which I do not want.

I need windowed and fullscreen at 1080p on my 4K monitor.

Anyone getting this done?

Windowed mode will always assume the physical windowed size you stretch it. (So borerless windowed on a 4k is… 4k res.)

Otherwise you have to stretch pixels, which is not something the engine knows how to do - before the upscaling BS thing anyway.

So if you can, you may want to try and see how to do the upscaling to allow a smaller render to “look" 4k.

Otherwise the setting you are looking for is FullScreen with a given res.

And yes, you should 100% be able to upscale to windowed while having the engine still only rendering 1080p. The engine doesnt work, that’s precisely why they built that stuff since anything more than 1080p means you run at 2fps.

I tried going 4K first, windowed and fullscreen, and the setting the resolution scale to 50 percent, but that didn’t seem to work either.

The scale option is new to me. But maybe someone will pass by with first hand info on it.

As far as I remeber from the last working full screen windowed project. It was possible to render 2k and fill a 4k screen window in fullscreen (that’s the same as the 50% you have number wise - Mind you 1 pixel becomes 4 visually).

On the number, if you want 1080p to 4k you actually need x4.

So 300% upscaling. Or a 75% reduction from 4k.

Maybe though - if memory serves, the only way to set the resolution in ue4 was to use exec commands to fire off things that were not avaliable via blueprint.

And if you edit the .ini files of the packaged output you should be able to set the same values, the engine just didn’t have BP accessible editing for them.