Does anyone know if there is a way to force UE4 to use a plugin for 4.17 that has only been updated through 4.16?
Recompile it.
If you can’t do that, then no, it won’t work.
Hmm, you could try adding “EngineVersion”: “4.17.0”, to the .uplugin file? No idea if it will work though.
Just learned how to do that and it worked Ty ty
In case anyone else finds themselves here
-
First create a new C++ Blank Project Template in the new version of the engine.
-
Then close it.
-
Then copy the out of date plugin into the new plugin directory located in the new C++ Blank Project Template.
-
During startup select to rebuild the plugin.
-
Once launched rebuild the project in visual studio (this might not be necessary)
-
Then in the UE4 editor recompile and play the game and see if the plugin works.
-
If so then copy the plugin files back over to the new UE4 project that you needed the plugin to work in.
Thanks for the update. All plugins sold on the marketplace must contain the source, right? I almost forgot that
No problemo . And I would think so? The plugin I am working with is from outside the marketplace so my knowledge is pretty lacking there.