Can I force outdated plugins to try to work?

Does anyone know if there is a way to force UE4 to use a plugin for 4.17 that has only been updated through 4.16?

Recompile it.

If you can’t do that, then no, it won’t work.

Hmm, you could try adding “EngineVersion”: “4.17.0”, to the .uplugin file? No idea if it will work though.

Just learned how to do that and it worked :smiley: Ty ty

In case anyone else finds themselves here

  • First create a new C++ Blank Project Template in the new version of the engine.

  • Then close it.

  • Then copy the out of date plugin into the new plugin directory located in the new C++ Blank Project Template.

  • During startup select to rebuild the plugin.

  • Once launched rebuild the project in visual studio (this might not be necessary)

  • Then in the UE4 editor recompile and play the game and see if the plugin works.

  • If so then copy the plugin files back over to the new UE4 project that you needed the plugin to work in.

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Thanks for the update. All plugins sold on the marketplace must contain the source, right? I almost forgot that :slight_smile:

No problemo :slight_smile: . And I would think so? The plugin I am working with is from outside the marketplace so my knowledge is pretty lacking there.