Can I Force Detect my Quest 2 for the purpose of VR Preview?

Managed to get VR Preview working and it works great, my question is about when I can use it. See, When you have the Meta Quest 2 in Quest link mode connected to your computer (So you can use the desktop virtually on your Quest 2) AND THEN start Unreal Engine 5 you can use VR Preview in the headset and it all works fine.

If you reverse the order of that process and start Unreal Engine FIRST, Then link your headset (via Quest link), VR preview mode doesn’t work (Your headset doesn’t initialize when you hit play and load your scene).

My question is this: Is there some console command that will force Unreal Engine 5 to detect the headset and allow you to use VR Preview even if you opened the editor first and then connected your headset via Quest Link?