Can I finish a game with blueprints

I started out 1 year ago and now I’m working on big project
I don’t know how to use c++ because I started out with blueprints and now I’m so good with blueprints that I feel I can do anything I have in mind
That’s why I started a project
But I came to realise that c++ has way more performance and “you can’t create a big game with blueprints”
Now I feel kinda sad for not starting out with c++ because now I’m really good with bps but I could have been good with c++ if I started out with that

So what should I do ?
Try and finish this project And Then start learning c++
How long it takes to learn c++ for a blueprinter?
Is it true that I can’t make a game with realistic graphics Dou to blueprint performance issues?
Like I know real game Devs use c++ and sure I will learn it in the future but I really wanna finish and release this project I’m working on
I would appreciate any answer

( the project is an offline realistic first person survival horror )

C++ and blueprints are both just tools for expressing the logic in your head. If you are good with blueprints that easily translates into being good with code.
Every elementary programming class I’ve had started from flow charts (which is basically just blueprint with a different name). So basically the correct approach (if you don’t have prior programming experience) would be going from blueprints to C++ not the opposite.
If you have no coding experience considering your 1 year of BP experience I would say it takes about 3-6 months to get a decent grasp of C++.

About your project, it’s my opinion but I don’t think it’s possible to get into any problems solely because of BP performance on a one man scale project.
I do recommend trying C++ after you finish your current project though. It’s a lot more versatile compared to BP and also imo easier to understand when you are dealing with big chunks of logic.

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