Hi,
Thanks in advance. I’m making a game based on ShooterGame but as non-programmer designer I can only do few things in blueprint. ShooterGame is C++ (mainly). Is there a way to expose the whole code from C++ class to Blueprint? or getting access to variables, functions and events to edit them?
Variables/Functions I would like to edit:
1-Winner Team and Game Over
2-Respawn Timer
3-Hide the “player-x killed player-y”
At the moment I’ve found that you can create BP class based on C++ class but still can’t edit anything. The main thing I want I edit, for now, is the Bot respawn time. I think he respawns every second. I also want to edit the Bot controller but it worries me that If I do On begin play then I will overwrite other things. I just want to make sure that I’m not ruining what’s already there but only add to it and occasionally edit it.
Thank you TheAgent.
I tried those. I was able to call function but not event. One of things that I want to edit is the respawn time for the bots. I can’t find it anywhere (It doesn’t help when I’m not a coder) I tried searching the whole solution for respawn but maybe it was called something else!
I did this in GameMode, saved then recompiled (compile button in the editor). Then I created a new Blueprint based on GameMode But still in blueprint I can only Get. I can’t Set.
I tried on inventory in the ShooterCharacter.h. I can now see the array in blueprint, get and set but It doesn’t seem to do anything. The problem is I still can’t change weapon in game. I created a weapon pickup and would like to swap the weapon in Inventory Array(0) with the weapon I’ve picked up!