Can I expose a blueprint component's location as a blueprint variable?

I have a dummy scene component in a blueprint that acts as a placeholder for other blueprints to get a location for. I want to expose the location of this dummy as a blueprint variable which stays up to date as the blueprint moves, but I can’t see how to do that.

So far I’ve created a function which returns the location of the dummy, but this requires the execution thread to go through the function. I’d rather just access it as a variable. Is this possible or would I have to expose a reference to the dummy component as a variable and then access its world location?

hi man , i am pretty sure you can access to any child in other blueprint and call out the world location. search for how access child component

This is what I would do:

So Event Tick is activating every frame, you are referencing the other blueprint and then saving it’s location.

(You can also Get Location of individual Components in the blueprint if you want)