I have a dummy scene component in a blueprint that acts as a placeholder for other blueprints to get a location for. I want to expose the location of this dummy as a blueprint variable which stays up to date as the blueprint moves, but I can’t see how to do that.
So far I’ve created a function which returns the location of the dummy, but this requires the execution thread to go through the function. I’d rather just access it as a variable. Is this possible or would I have to expose a reference to the dummy component as a variable and then access its world location?