I’m loving UE4 so far. But I’ve run into some basic things that I’m not sure how to deal with.
I want to modify/create my own gamemodes so that I can build everything from the ground up, however I can’t figure out how to do that. (Maybe I’m missing something crucial?)
I started a new “Blueprint First Person” project to have a look around, and I found the MyGame, MyCharacter, MyHUD, and MyProjectile class blueprints. When I opened up the MyCharacter blueprint there’s a bunch of nodes in the graph that define “what” the pawn should be doing with the inputs. (That all makes sense to me)
What I don’t understand is where does the project store all the game rules that should be in the gamemode?
Thanks!