Can i edit specific actors blueprint class with no affecting base class in content browser?

Hello everyone.

I created C++ class and blueprint class based on it. When i place BP to scene and try to edit bp class for this actor it also changes BP in content browser and other actors based on this class. Maybe should i create child blueprint classes before placing it to scene?

My first post here. Thanks for your help.

Hey @WeberRUS! Welcome to the Forums!

Anything you change in the main blueprint should affect anything using that blueprint including children. Are the changes you are making fundamental using C++ or inside of the blueprint? If the changes are being made inside of the blueprint directly, making child blueprints may be what you need.

Any additional specifics or info you provide may go a long way in solving your problem!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.