Can I develop for Oculus Rift now with unreal4 or should I wait?

Just curious if the tools are in place to develop for Rift in Unreal 4 ? I know the dev kits off the website are for UDK , so should I be waiting or are there already tools included in the new engine? If so, are they good enough? I guess compared to Unity support of it, which seems to work great without issue.

For now I’ve only tried Oculus Rift with a Blank project, with no custom code, no special Blueprints nor any configuration;
It worked as soon as I went fullscreen [ALT+ENTER]

For more information, you can give a look at the following wiki page: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums


"Currently only the Windows build of Unreal Engine 4 supports the Oculus Rift."OK good to know.