Ok, let me explain my question… You know how in Super Mario games these days, you can run if either X or Y is pressed? I have X and Y in the same Action Mapping, called “Sprint”. I would just like to detect if either X or Y is pressed without referencing the Key, just the Action Mapping name. All I would like to know is: Is there a function that can tell me if any action in the “Sprint” action mapping is currently pressed? Preferably, the method doesn’t require binding to events.
Sorry for the late response, my original one never showed up…
I cannot use that solution because:
Press X, Sprinting is set to True
Press Y, while still holding X, Sprinting is still set to True
Release X, while still holding Y, Sprinting is now False, even though Y is still held, because Release was called.