Every time I see someone using a destructible mesh, it reacts when shot by the player. My game doesn’t have weapons and projectiles as implemented by UDKGame or UTGame. But I would still like to destroy meshes.
I imported a mesh, used the fracture tool to create a fractured version, made that mesh CanBecomeDynamic = true. Then with that mesh selected in the content browser, I right-clicked in the game world and selected Add Fractured Mesh. So as far as I can tell, it’s there, but I can’t make it fracture.
I tried using a Kismet Modify Health node. I have a Take Damage event for that mesh that’s getting activated when the Modify Health node fires, but nothing happens to the mesh.
Any idea how I can destroy a destructible mesh without using a UTWeapon?