Can I create and delete actors in this FRunnable blueprint thread function?

#include "HAL/Runnable.h"
#include "HAL/RunnableThread.h"

class AAsyncBlueprintCharacter : public FRunnable
{
public:
	UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
		void SynchroFunction();//Blueprint functions are used in thread functions
	UFUNCTION(BlueprintCallable)
		void AsyncFunction();
	virtual uint32 Run() override;
	virtual void Exit() override;
	FRunnableThread* thread;
	bool IsProssesing=false;
};


void AAsyncBlueprintCharacter::AsyncFunction()
{
	if (!IsProssesing)
	{
		IsProssesing = true;
		thread = FRunnableThread::Create(this, TEXT("AsyncBlueprint"));
	}
}

uint32 AAsyncBlueprintCharacter::Run()
{
       //Blueprint functions are used in thread functions
	SynchroFunction();
	return uint32();

void AAsyncBlueprintCharacter::Exit()
{
	delete thread;
	thread = nullptr;
	IsProssesing = false;
}