Can I create a feature in the Editor Utility Widget to modify the value of a component in a specific blueprint?

I am just starting to learn about Editor Utility Widgets. I have been able to create basic functionalities by following guides, but I feel that my knowledge is still far from sufficient to create the features I want.

The feature I want to create with the Editor Utility Widget is as follows: After selecting an actor in the scene, I want to click a button in the Editor Utility Widget to automatically find a specific component in the blueprint of the selected actor and set the value of a specific property of that component.

However, I am not sure which functions to use in the Editor Utility to open a blueprint of a specific class, find the component, and modify the component’s value.

While doing some more research, I found a hint that I might be able to set the property value of a component using the “Set Editor Property” node. However, I still don’t know how to access the components of a blueprint asset.