4.18.2
- Add r.LightPropagationVolume=1 to my console variables .ini and restart.
- enable Emissive (Dynamic Area Light) in the material.
- Add a directional light, enable Dynamic Indirect lighting, set Dynamic Shadow Distance StationaryLight to 10, and set intensity to .004
- In World Settings, I check Force No Precomputed Lighting.
- Add a post process volume and set to Infinite Extent (Unbound)
I see the LPV section with parameters.
I attempt to rebuild the lighting, and it fails. Solutions?
Light Propagation Volume now works with Emissive Material!! - Rendering - Unreal Engine Forums!!=