I have an Actor Blue Print that has a Spline in it. In my understanding, Spline’s shape can only be changed in editor (not inside the blue print viewport, unless I use a constructor script?), so I changed its location, rotation, its shape etc. in Level A’s editor. I want to use the exact same setting in Level B. I tried doing Ctrl + C / Ctrl + V but it doesn’t work. How can I reuse the actor instance’s same settings in different Level?