I have been creating a graphical library for another game engine in C#. It uses only basic dot net functionality such as System.Math and System.Collections. It returns an array of bytes as an image.
I was thinking that I would also like to port it to the Unreal engine. Since it could be used to make procedural textures.
So is there some easy way I can port this library to work with Unreal? Or will it be a case of using search and replace to edit the file to make it into a C library?