Hi, I’ve just started an adventure with procedural foliage in Unreal 5.1.
I play with Procedural Foliage Spawner and it works good.
But is there a chance to expose some of its parameters to controll them by other blueprint?
For example:
There is a “Random Seed” parameter in “Procedural Foliage Spawner”.
I want it to be a different number every time I start the game.
Can I do this by some nodes e.g. in level blueprint?