Can i control collisions for a whole forest at once?

I don’t want the camera to collide with the trees in my forest, so I have gone into each tree static mesh and disabled collisions. That works fine.

However, each time I re-import one of the meshes, it turns itself back on for each material, so I am locked in a constant battle to keep it disabled, and sometimes I forget.

I have tried to change the ProceduralFoliageVolume to set Camera and Visibility to “Ignore” there, but it has no effect: the camera still collides with the trees that way.

Is there somewhere I can tweak the camera collision settings for a whole forest at a time?

Thanks!

Do you use ProceduralFoliageSpawner, to spawn your forest? The ProceduralFoliageSpawner has a collision option.

Hi Unit23,

Thanks very much - I am using the “Resimulate” button on a ProceduralFoliageVolume to create the forest. The ProceduralFoliageVolume points to a ProceduralFoliageSpawner. I don’t see any collision properties in the ProceduralFoliageSpawner details itself. The ProceduralFoliageVolume does have them, which is what I tried to use (without any luck though).

I’ve set Collision Responses in the ProceduralFoliageVolume to:

Visibility: Ignore
Camera: Ignore

Yet I still get camera trace collisions with the trees, if the tree static meshes are themselves collision enabled.