I don’t want the camera to collide with the trees in my forest, so I have gone into each tree static mesh and disabled collisions. That works fine.
However, each time I re-import one of the meshes, it turns itself back on for each material, so I am locked in a constant battle to keep it disabled, and sometimes I forget.
I have tried to change the ProceduralFoliageVolume to set Camera and Visibility to “Ignore” there, but it has no effect: the camera still collides with the trees that way.
Is there somewhere I can tweak the camera collision settings for a whole forest at a time?
Thanks very much - I am using the “Resimulate” button on a ProceduralFoliageVolume to create the forest. The ProceduralFoliageVolume points to a ProceduralFoliageSpawner. I don’t see any collision properties in the ProceduralFoliageSpawner details itself. The ProceduralFoliageVolume does have them, which is what I tried to use (without any luck though).
I’ve set Collision Responses in the ProceduralFoliageVolume to:
Visibility: Ignore
Camera: Ignore
Yet I still get camera trace collisions with the trees, if the tree static meshes are themselves collision enabled.