I’m trying to build an RC-like car in Unreal Engine, one gear with a flat torque curve and instant max rpm. (Similar to how an electric engine works) Audio pitch modulation of the engine is usually tied to the RPM, since mine is either at “0” or at “MAX”. Can I use something like the wheel rotation to control the pitch?
Using the regular vehicle movement works but I want the audio pitch to react to any potential wheel spin either by loss of friction / drifting or jumping. Can I do this somehow or should I rebuild my vehicle controller and go back to using gears and a more normal torque curve?