I’m making a multiplayer prototype, and I’m restricted to LAN with my current base of knowledge. What I want to do is allow myself and my friends to connect to each others’ games while we’re not in the same house, but I seemingly can’t do that without involving Steam. None of the documentation I’m finding is very rich in straightforward, “do this to connect to an external IP address” information.
How can I connect to someone far away, using blueprints? Right now, manually inputting another player’s IP address (shared via Skype message, etc.) is enough of a front-end interface: I just need to know how Unreal can do something with that address.