Can I combine two animation sequences together?

I’ve got two animation sequences which I’d like to combine together. I’m not sure how to do this.

The first animation is just a simple walking animation. All I’m interested in is the leg movements. This animation has 22 frames.

The second animation is a “defensive idle” pose, where the part I’m interested in is the bone transforms above the hips. This animation sequence has 28 frames.

Final Anim = Walk Anim + Defensive idle anim, where the feet take 100% of the walk anim sequence and everything above the waist takes 100% of the defensive idle anim.

I know very little about animation montages, and neither of the animation sequences have any additive anim types (yet).

Is there a fast and easy way to do this using the existing tools? Or do I have to go into the animation blueprint and manually transform the bone positions between two animation sequences to get the effect I want? How do I handle the discrepancy between the number of frames between the animations? Maybe I play each animation sequence at the same time, but let them play on separate tracks? Let the hands and feet animations be completely independent of each other?

If I’m understanding correctly, you could just use a layered blend per bone node in your animgraph. Have the lower body stuff going into base pose and any upperbody stuff going into the blend pose. Add an element under branch filters to set the bone where the blend will take place (probably something like spine01). Also under elements, Blend Depth controls how far down the joint chain the blend will be feathered.