I’ve got two animation sequences which I’d like to combine together. I’m not sure how to do this.
The first animation is just a simple walking animation. All I’m interested in is the leg movements. This animation has 22 frames.
The second animation is a “defensive idle” pose, where the part I’m interested in is the bone transforms above the hips. This animation sequence has 28 frames.
Final Anim = Walk Anim + Defensive idle anim, where the feet take 100% of the walk anim sequence and everything above the waist takes 100% of the defensive idle anim.
I know very little about animation montages, and neither of the animation sequences have any additive anim types (yet).
Is there a fast and easy way to do this using the existing tools? Or do I have to go into the animation blueprint and manually transform the bone positions between two animation sequences to get the effect I want? How do I handle the discrepancy between the number of frames between the animations? Maybe I play each animation sequence at the same time, but let them play on separate tracks? Let the hands and feet animations be completely independent of each other?