On Event BeginPlay I am calling a custom action from Blueprint A to Blueprint B. It works when I play in a standalone game from the editor, but on package it does not work.
I read there might be an issue with DefaultEngine.ini not updating if a name gets changed for a blueprint, but I haven’t been able to make sense of it.
I also tried adding in the folder that holds the blueprints to “Additional Asset Directories to Cook” in the Project Settings > Project - Packaging, but that did not seem to solve it as well. I’m not seeing any issues in the output log as well. Is there any way to easily check if the Blueprints are properly being packaged? Could something else be causing the issue?