- i have C++ USTRUCT “FHeroStruct”
- i used “HeroStruct” in BP
- i want change my USTRUCT name to “FHeroInfoStruct”
- after editor restart, Every “HeroStruct” node broke.
- how can i keep BP’s node connected?
renaiming a struct is like destroying this one to create another one, It’s usually a bad idea to rename structs and classes