Currently im trying to change the UV’s of a texture object thats being used in a world alignment node.
The current material function works on texture samples, but doesn’t work if in the current setup, is there anyway to do this?
The current material function works on texture samples, but doesn’t work if in the current setup, is there anyway to do this?
That size node should do the trick
and plug something into ‘world position’ if you want to move it.