Venged
(Venged)
September 26, 2014, 6:44pm
9
Hello !
I’ve just finished writing a complete tutorial on how to “properly” (or what I think is the proper way) add third person support to the Shooter Game sample. It allows you to toggle between first/third person and doesn’t take away the advantage of using the first person mesh (arms only) in first person view. This is all C++ but I thought maybe you’d find it useful even though you want to use BPs.
Here’s the wiki link: Shooter Game - Toggle Third Person
Feel free to let me know if I did anything wrong or if some improvements could be added :).
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Thank you!!! I just found your reply above. I look forward to learning and trying this. I don;t mind that is all C++. I have been learning C++ and Blueprints. I came here with some from Unity C# experience.
Thanks!