Hello !
I’ve just finished writing a complete tutorial on how to “properly” (or what I think is the proper way) add third person support to the Shooter Game sample. It allows you to toggle between first/third person and doesn’t take away the advantage of using the first person mesh (arms only) in first person view. This is all C++ but I thought maybe you’d find it useful even though you want to use BPs.
Here’s the wiki link: Shooter Game - Toggle Third Person
Feel free to let me know if I did anything wrong or if some improvements could be added :).
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