Can i change the Global Gravity "X"?

I was poking around with the physics things and discovered the “Global Gravity Z” in the world setting, So i was wondering, Can we lock down the Z gravity at 0 and then Enable the say X axis gravity to say 980 or -980, Depends on which side wall we want to walk on? I mean it was done with the Z axis, So I’m pretty sure there’s a way with the x or y axis, It’s just not apparent because a gravity switch logically and normally take place on the z axis. So, Any of you guys know how to do that?

No you can’t do that unless you get your hands dirty in the engine’s physics, in C++.

What you can do is disable gravity and apply your own force and have a fake gravity. It works okay if you don’t have a heavy scene and you don’t need character movement.